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MakeHuman downloads (upcoming 1.2.0 release)
At this point, you are probably best off downloading the 1.2.0 beta 2 zip (windows) or the latest version in the PPA (linux)
We are still producing nightly builds (see which version should I download?), which can be found in the download directory. Look for the file named *-nightly-windows.zip. However, the changes between beta 2 and the nightly builds are likely to be few until we've released 1.2.0 final.
MakeHuman downloads (old version)
The standard MakeHuman release with no extras bundled can be downloaded for Windows and OSX.
For Debian/Ubuntu derivates (such as any modern version of Ubuntu, Mint and so on), see the makehuman-official PPA for 1.1.x. For plain Debian see this instruction for how to enable PPA.
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If you want to download the source code for MakeHuman and/or run from a source snapshot, see the MakeHuman repository on Github.
Often-used extensions
You will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. These can be found on the plugins page. These are bundled in the nightly build.
Extra assets such as clothes, hair and skins
More assets for MakeHuman can be found in the online repository.
Old releases
You can found old stable releases at http://files.jwp.se/archive/
Related & useful
These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline.
Blender is an open source 3d modeler, ray tracer and a whole lot else. This is the 3d software/environment that will work best together with MakeHuman
MeshLab is a tool oriented towards processing large meshes and provides a set of tools for editing, cleaning, and converting meshes. This is useful for producing all-quad meshes for example.
Welcome to the manual for Blender,the free and open source 3D creation suite.
This site can be used offline:Download the full manual (zipped HTML files).
Getting Started¶
Sections¶
An introduction to Blender’s window system, widgets and tools.
Overview of the interface and functionality of all editors.
Objects and their organization into scenes, view layers and collections.
Meshes, curves, metaballs, text, modeling tools, and modifiers.
Sculpting, texture painting and vertex painting.
2D drawing and animation with Grease Pencil.
Keyframes, drivers, constraints, armatures and shape keys.
Physics simulations, particle systems and dynamic paint.
Rendering and shading with Eevee, Cycles and Freestyle.
Post-processing with the compositing nodes.
Video motion tracking & masking.
Video editing with the sequencer.
Data-block management and the structure of blend-files.
Additional functionality available as add-ons.
Python scripting, how to write add-ons and a reference for command-line arguments.
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
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A list of terms and definitions used in Blender and this manual.

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A list of terms linked to the Glossary.
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Get Involved¶
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This manual is maintained largely by volunteers.
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Please consider to join the effort and Contribute to this Manual.